![]() Added Resources.UnloadAsset(Object asset) function.Flash: more conversion errors include related source location now.Flash: Implementations of System.Random, System.IO.MemoryStream, DateTime.Today. ![]() Flash: Shallow implementation of for ascii and utf.Flash: Byte now has a Flash native bytearray as a backing store (.elements).Flash: performance optimizations on generated bytecode.Flash: Smaller memory footprint in some cases.Flash: Dictionary.ContainsValue now works.Flash: Slightly faster Stage3D path and faster path implemented for 11.1 and 11.2 specific deploys.Flash: It's now possible to invoke constructors that declare byref parameters.Flash: Introduced System.Attribute base type so custom attributes can at least compile cleanly.iOS: Splash now uses "retina" images if running on "retina" device.iOS: Added UnityGetGLView function to AppController.mm that returns the view that unity uses.
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